Thursday, 23 October 2014

Thursday, 23 October 2014

Stunt Gal Halloween is Out!

Today sees the launch of two VERY important games for us: The “Frickin' Lasers” update for Stunt Guy 2.0 and the Stunt Gal Halloween Spook-tacular (exclusive to iOS).

Please do check them out and - if you're feeling kind then please do leave a review? Careless talk may cost lives, but nice reviews save games :).

Thanks in advance for your support.

App Links:
Stunt Gal Halloween (iPhone & iPad)
Stunt Guy 2.0 (iPhone & iPad)
Stunt Guy 2.0 (Android)

Thirsty for more? Check out

Wednesday, 22 October 2014

Wednesday, 22 October 2014

Kempt - Also Available in HTML5

We often get asked what we think of HTML 5 - a strange question - like any tool HTML5 is great if it's selected for the right job. I guess we get asked because we used to be known for our Flash games, HTML5 is the expected replacement and yet we've appeared to be more focussed on high-end mobile app-games. However, between these major releases we have managed to get a few HTML5 games done and so we thought it was long-past time to do a bit of a run-down!

Stunt Guy 2.0 - HTML 5 Edition:

At Kempt we don't believe in doing experiments on our client's money or time (unless that's explicitly what they've asked for) so - if there's a new technology or approach we want to try out, we'll often come up with a self-inititiated project through which we can do the required learning. When it came to trying out HTML5 we didn't need to think very hard to come up with a idea. I don't know about you but we're obsessed with retro-games - particularly the cheap LCD ones you used to get in corner shops back in the late 80s - so, we decided to build our own one!

Check out Stunt Guy LCD Edition here.

Red Bull Focus - Test Games

This one is really interesting - produced as a 5-way partnership project between Kempt, Red Bull, Prime Decision, YNC and Hover - we worked closely with Prime decision to create a suite of games which would be a truly credible and scientific measure of focus without losing the all-important enjoyment of playing - a tough brief but hugely enjoyable to work on and I think the results speak for themselves!

Check it out at

Activia Fruit Fusions - Puzzle Game

This one's hot off the press, released a few weeks ago and produced for Danone with our lovely partners at MEC. It's a simple tile-matching game designed to compliment their above the line activity for the new Fruit Fusion flavours they've just launched. The game runs flawlessly on both desktop and mobile devices and is largely being deployed as a rich media ad campaign via banners on several major networks but you can play it right now at

So, there you go! Can Kempt do HTML5? We sure can, how about we do one for you?!

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Wednesday, 24 September 2014

Wednesday, 24 September 2014

Games, Advertising & Kart Fighter 3 Hits Windows Phone.

The last week or so has been a historic one for the Advertising and Games industries. Obviously the big news is that Red Bull Kart Fighter 3 was released on Windows Phone today (yaaay!) but, interestingly, its release coincides with the massive clang of a giant penny finally dropping in the Advertising industry.

You see, until now, the advertising industry really hasn't understood games at all - let alone how it could use them effectively. The reason for this is fairly simple - Advertising people just don't really play games. It's an industry that tends to attract intelligent, ambitious, sociable and, often, beautiful people who are really far too busy with social engagements and their career to set aside hours to play the latest AAA title. Indeed, even now that the iPhone has become uniform, they don't tend to use it for play - they're far too busy keeping up with their 1000+ Facebook friends, pretending that they get value out of using Twitter and watching out "fail" videos on YouTube.

Anyway... that lack of understanding appears, at last, to be changing. Late last week IAB UK published a report on games which broke the news that a) pretty much everyone plays games and b) most players are quite happy to accept advertising in games in exchange for free content and then the Wall Street Journal waded in with its (apparently unrelated) article "Are Mobile Games The Next Great Ad Medium?".

Obviously this news wasn't much of a surprise to us and it won't be to many of you either but, it's safe to say, that it will come as a surprise to most of the advertising industry. Of particular interest to them will be the revelation that the majority of mobile gamers are in-fact female.

Anyway, how does this relate to Kart Fighter 3? Well, most obviously it's living proof of the fact that games can indeed be used as a hugely effective advertising medium. Over its lifetime it's had millions of installs and engagements which has huge advertising value. However, if that weren't enough, Kart Fighter is not just an advergame any more - it's a full-blown Free 2 Play game which is actively generating revenue for the brand...

Kempt, ahead of the curve? Undoubtedly :)

Interested in checking out Red Bull Kart Fighter 3 - do so here!:
For iPhone/iPad - For Android - And now, Windows Phone

Or Read the official Press Releases from Red Bull here:
Ten million installs for Red Bull Kart Fighter World Tour:
6 million installs for Red Bull Kart Fighter 3

Tuesday, 12 August 2014

Tuesday, 12 August 2014

Dragons Den and Stunt Gal Release

Well, it's set to be a very big week or so for Kempt.

On Thursday we launched the next instalment of our mobile game series "The Magnificent Stunts" - Epic, parkour-inspired, platform/runner "Stunt Gal". You now can install the complete trilogy:

Stunt Gal iconStunt Gal - Available Now!
only on the App Store (iPhone/iPad)
Stunt Guy icon
Stunt Guy 2.0 - Available now on:
Google Play for Android and the App Store for iPhone/iPad
Reg The Roadkill icon
Reg the Roadkill - Out Now!
Only on the App Store for iPhone & iPad

Then, as revealed by the BBC last Sunday and discussed by our MD - Chris Kempt on Facebook today it looks rather like we'll be hitting the screens of the UK on Dragons Den on Sunday the 17th of August - obviously this was filmed a number of months ago now and we're not able to reveal any details of how it went but as their teaser clip clearly shows we were there to pitch the (now basically finished) Magnificent Stunts project - a series of mobile games starring our mythical stunt family which launched back in May with Stunt Guy 2.0.

So, exciting stuff huh?! Will we get the money? Will Chris manage not to swear on national television? Who knows... but in the meantime:

1) Install the games!
2) Check out the BBC Dragons Den page
3) And, if you'd like to stay in touch with the project then sign up for our newsletter,

So, there you go - madness huh? Wish us luck!

Thursday, 31 July 2014

Thursday, 31 July 2014

Reg the Roadkill & More!

Today sees the start of an exciting series of Kempt releases. Today we've launched:

Reg the Roadkill: a sadistic take on the classic "Frogger", 100% free and iOS exclusive -

Stunt Guy 2.0 1.3: A massive content update featuring:
  • All-New "Banana Time" wheel of fortune-style mode
  • 2 new 5-level films taking the total to 35 levels of mayhem
  • New and improved challenge-mode featuring Nurse Long
  • A new look for Gail Stunt.
  • bug-fixes, refinements and more!
And if that wasn't enough, in two weeks time we're also hoping to release the first version of Stunt Gal: - it's an ambitious target, but I reckon we can do it!

So, why the sudden flurry of activity? It's almost as if there's something really big on the horizon huh?!

Saturday, 19 April 2014

Saturday, 19 April 2014

Stunt Guy 2.0 Launch Update (Facebook)

I'm going to try and document the launch of Stunt Guy 2.0 over the next few days, they've been so many findings already and I'm sure other people will find them useful.

I've just added a news update to our Facebook but the key finding thus far would appear to be that it is totally possible to get into the top 20 without getting any App-Store features at all! Once I work out how... I'll feed back!

*** Update *** The Facebook post below is, in fact, incorrect. One thing I've learnt is that - for some reason - it takes App Annie and App Figures 12-24 hours to pick up on features. Since writing this i'm pleased to say that we picked up the following features:

Best New Games (iPhone) - Brazil, China, Japan
Best New Games (iPad) - Brazil, China, Japan, Turkey

Needless to say we are super-pleased with this and relieved that we managed to get the Japanese translation done in time - we're looking into getting the other localisations done this week.


Wednesday, 16 April 2014

Wednesday, 16 April 2014

As Stunt Guy 2.0 Launches

Well, D-day has arrived, Stunt Guy 2.0 is hitting App-Stores around the world (it should be in the UK in about 15 minutes) and currently things appear to be going reasonably well?!

Comments and reviews are starting to spring up around the web (we'll try and keep these up to date on the Magnificent Stunts site) we've had loads of supportive emails and messages and generally people seem to be being nice about it on twitter too... all good thus far then!

One thing that has occurred today is that - at the last minute - we managed to sort out a launch event - Literally, this was all organised today! Tomorrow from about 10am we're going to be in Canterbury City centre near the Clock Tower - there'll be four reps from Kempt demoing the game and giving away merch and then - at about 4pm Chris Kempt will be doing a real, actual, stunt! Really!

Check out the announcement on Facebook and, if you happen to be around come along to see a life, or a career, ending!

Monday, 14 April 2014

Monday, 14 April 2014

Stunt Guy 2.0 - 17th April, Whoohoo!

Ladies and jellyspoons, it's our pleasure to announce that Stunt Guy 2.0 will launch world wide on the 17th April 2014.

In Stunt Guy 2.0 Guy and Gail build on the sterling work they did in the first instalment but this time we've added a ton of new features, cars, roadkill...yes, roadkill and explosions. It also features a "free to play" model which endeavours to charm you into submission - we hope it works.

Find out more at: and on the App Store On Thurs!
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Friday, 21 February 2014

Friday, 21 February 2014

Stunt Guy 2.0 Teaser Trailer Live!

Sometimes, given that not so long ago we used to describe ourselves as a Marketing Agency, we're staggeringly bad at telling people what we're up to. My only defence is that historically our role was about creating amazing marketing assets and not getting people to them... well, that's my excuse!

Anyway, in a bid to becoming better communicators we've put together a short teaser trailer for Stunt Guy 2.0 which is now approaching beta - hope you like it!

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Wednesday, 19 February 2014

Wednesday, 19 February 2014

Stunt Gal - Alpha-Test Results

The results are in! After 3 weeks of rigorous testing we have the first verdict on our forthcoming Stunt Gal game - huge thanks go to everyone that helped out by testing it and feeding back. The team will go through the feedback over the next couple of weeks and we'll be sure to report back on any changes or updates.

Stunt Guy 2.0 is now also ready for testing so if you're not already signed up then head over to the form. We'll start sending builds out next week.
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Wednesday, 29 January 2014

Wednesday, 29 January 2014

Now Recruiting Alpha-Testers

Hi all, great news! After months of sitting in a dark room working on super-secret (well, okay... badly communicated) stuff we're finally ready to start showing off some of the fruits of our labours.

As you may be aware, we're currently working on two new games for The Magnificent Stunts - Stunt Gal - A side-scrolling platformer and the blockbuster remake of Stunt Guy, originally entitled Stunt Guy 2.

We're running a small-scale alpha-test for both these games and there'll be prize draws for people that provide useful feedback from testing the games. The form is below - get signed up and we'll be in touch soon!