It's hard to describe the feeling you inevitably get at the end of a project like this - it's a weird mixture of pride, relief and anticipation but with a strange undercurrent of total mental exhaustion. The funny thing is that you're so focused on the end goal of finishing the damn thing that you totally forget all the work that happens after you launch - checking the app-store, hustling for reviews, telling important contacts, chasing down irritating little bugs and, of course, writing posts like this one.
If I could offer any advice to would-be developers or clients it would be this: At the end of a project like this make sure you make time to access what you've achieve, pat yourselves on the back a bit and, most importantly, allow the team to recuperate a little before pushing on. Perhaps send them to the Bahamas for a while? About a year would be perfect :o)
Anyway... gladly... Red Bull Kart Fighter 3 Appears to be a mahooosive success, whooohooo!
The game launched in the App-store on the 18th (yesterday) and already it's rocketed up the chart. Within about 24 hours it was the #1 racing game in most territories worldwide and right now it's sitting at #20 in the overall chart in the UK which is fricking amazing. The full marketing campaign starts on the 25th next week so goodness knows what'll happen then!
Anyway - if you happen to be one of the (very) few people who haven't downloaded it yet then get on it!
Check out the press releases from Red Bull here:
- Ten million installs for Red Bull Kart Fighter World Tour: http://j.mp/1xTkDj4
- 6 million installs for Red Bull Kart Fighter 3 http://j.mp/1vNuKa2
And let us know what you think on the shiny-new Kempt Facebook page!: https://www.facebook.com/kemptgames