Friday, 19 July 2013

Friday, 19 July 2013

Red bull Kart Fighter 3, Launch - Boom!

Well, after 8 months of back breaking - well, finger-breaking - work from the team, Kart Fighter 3 is finally out in the wild.

It's hard to describe the feeling you inevitably get at the end of a project like this - it's a weird mixture of pride, relief and anticipation but with a strange undercurrent of total mental exhaustion. The funny thing is that you're so focused on the end goal of finishing the damn thing that you totally forget all the work that happens after you launch - checking the app-store, hustling for reviews, telling important contacts, chasing down irritating little bugs and, of course, writing posts like this one.

If I could offer any advice to would-be developers or clients it would be this: At the end of a project like this make sure you make time to access what you've achieve, pat yourselves on the back a bit and, most importantly, allow the team to recuperate a little before pushing on. Perhaps send them to the Bahamas for a while? About a year would be perfect :o)

Anyway... gladly... Red Bull Kart Fighter 3 Appears to be a mahooosive success, whooohooo!

The game launched in the App-store on the 18th (yesterday) and already it's rocketed up the chart. Within about 24 hours it was the #1 racing game in most territories worldwide and right now it's sitting at #20 in the overall chart in the UK which is fricking amazing. The full marketing campaign starts on the 25th next week so goodness knows what'll happen then!

Anyway - if you happen to be one of the (very) few people who haven't downloaded it yet then get on it!



Check out the press releases from Red Bull here:
Ten million installs for Red Bull Kart Fighter World Tour:
6 million installs for Red Bull Kart Fighter 3

And let us know what you think on the shiny-new Kempt Facebook page!:

Categories: , ,

Okay... change of plan...

Hi There - Chris here - sorry it's been so long since we've been in touch, it's long past time for me to explain.

At the end of last year / beginning of this year things at Kempt HQ went totally mental. We had a series of technical issues - mostly relating to our switch from PC to Mac (and our existing infrastructure not playing ball), massive illness in the team - everyone was out for the count several times - and also several of our commercial projects (which pay the bills at the end of the day) massively over-ran.

Nevertheless we did plough on with Bar Fight. We tried the first prototype, but neither of us (you or us) felt it was good enough so we tried some other simple prototypes in Flash which - frankly - weren't good enough either and so we didn't release them. In hindsight though, we should have communicated what was going on to you - our clients - and for that I am extremely sorry. I can only say that - when you're under attack from all sides, you sometimes feel like you have no choice but to hunker down and try and dig your way out of the situation.

However, throughout this time we have also continued to develop the Stunt Guy universe and, it's fair to say that the plans have developed somewhat. We now have a much clearer picture of what we're creating here and where it should go next.

Now that we've finished the last of our major projects (the really big one got released today but it would be crass to promote it here) the Stunt Guy project is firmly back on the radar and (I hope you'll be pleased to know) it's going to be bigger and better than ever. The plans however are going to change a little - but I hope you'll agree that was always going to be the case right?!

Anyway - I'll be in touch shortly with more information but, in the meantime, let me confirm a few details:

1) For the time being BFL has been taken off the App store just in case anyone buys in without realising what they are getting themselves into.

2) Since it's been so long we think it's only fair to give the rest of you - our backers - a chance to decide what *you* want to happen next - this time it's not a vote - it'll be your personal choice.

3) We'll give you a series of options of what to do with your investment these are likely to include:

  • Receiving a refund for your investment + 50% interest

  • Migrating your investment into the re-vamped project.

  • Donating you investment + 100% interest to a charity of your choice.

However in addition - to say thanks for your belief in the project thus far there will be an additional gift for every backer (regardless of investment) which is likely to be a limited edition Stunt Guy comic and sought-after glow in the dark skulls tee-shirt.

So... there you go. I hope that sounds good to you? Sorry again and personally I'm really looking forward to getting back to it!

Friday, 12 July 2013

Friday, 12 July 2013

Kart Fighter 3 - Coming Soon to an iPhone near you!

The time is nigh... after nearly 12 months slog the latest instalment in the Kart Fighter saga is almost with us. Last night Apple approved the submission build for Kart Fighter 3 - Unbeaten Tracks which means there's no going back now! For good or for bad (it'll be good, honest!) the epic follow-up to Kart Fighter World tour will be launching on the 18th July (Thurs Next week).

The team have worked themselves to near exhaustion on this one but, based on the reactions of the testers, it was definitely worth it. So... tune in to the app-store next week and in the meantime you can enjoy the awesome trailer!

Oh... and for those of you who don't speak Apple - it'll be on android and a bunch of different other platforms in due course.

Tuesday, 9 July 2013

Tuesday, 9 July 2013

Kempt is 10... time to look old.

Ladies and Gentlemen - a new era has arrived... and it's the 19th century!

Today we launch part one of what might well be the world's slowest rebrand. We've been working on it for nearly a year already and, frankly (unless we can find a good front-end developer) we might well still be working on it in another 12 months! But... part one is done... Phew.

Thus far our rebrand consists of:
  • A logo
  • An image
  • And an under construction page.
All are fricking amazing though and huge props to Kit, Al, Fryer and Ben for their sterling work on it.

However we also have a secret weapon... courtesy of Mr Richard Oram who finished off the identity work and prep'd it for print and the wonderful people at Solways, one of England's finest printers. We have what is purported to be the world's most awesome business card.

After the print work was finished Tim was so excited that he sent me a lovely email
"Ohhhhhhhhhhhh – stunning results - Great design, print and paper working together.... The best ever."
Together with a lovely pic:

You can see more info about the project over on the Solways blog  where you can even order a sample! What are you waiting for? These things cost me a fortune so you're not getting one from me!

Joke Tim... sorry :o) Actually they were very reasonable for what they were and the service we received was impeccable.

So... hope you like it! Check out Chris's blog for a little bit more info.