Tuesday, 29 May 2012

Tuesday, 29 May 2012

Stunt Guy Bar Fight!

Concept sketch for the intro page of The Bar Fight game.

Done with: Pencil

Friday, 25 May 2012

Friday, 25 May 2012

Dev (not) Required - Nice Hair Essential

*** Update - I should probably say that we filled this job... Sorry if you found this and got excited... we are always on the lookout for talented people with cool hair though. ***

Hiya,

Let's cut to the chase. We're an awesome games studio in Canterbury, Kent. We specialise in producing games for brands but also publish our own games. We rock.

We need an equally rocking PHP & MySQL developer with cool hair and skills in:
  • PHP
  • MySQL
As well as being hardcore in PHP/MySQL we'll give you bonus points if you can show us skills or knowledge of:
  • Facebook API
  • Linux administration
  • Java
  • HTML5
  • C++
  • AS3
  • Playing music, particularly drums... we've got guitar, bass and keyboards nailed.
Interested? Great, drop us a line! (We don't really give a shit what your hair looks like though.)
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Tuesday, 22 May 2012

Tuesday, 22 May 2012

V1 App Map Done!

Blimey, this live development stuff is really weird... it's like having a client that you never meet.

So... Dear Client...

Today was a good day, we made some real progress. 'The Getaway' is nearly finished and we've finally nailed-down what the initial release of 'Bar Fight' is going to look like.

For the first release of Bar Fight we're going to keep things nice and simple, essentially it'll do two things:

On the one hand it's going to be a bit of a pitch to you - our clients - the kind of thing we might submit as a first set of ideas for a project. It'll therefore feature a simple prototype, initial concept art and an outline of the game/gameplay.

However this isn't just about selling the game, it's also important to us that we use this as an opportunity to give you all a bit of insight into the development process. So we're planning to kick it off by including some really exclusive content - stuff we've never-ever shared before. There'll be raw art from 'The Getaway', storyboards, the development blog and a series of interviews with team members showing how they produce art, code and animations. There'll also be a series of public votes on the future of the project, we'll use this (as well as all the nice comments in the app-store) to shape the future of the game - you really will be as much part of the process as we will be.

So, a good day, it's going to be really exciting, I do hope you'll join us for the ride!

Cheers,

Chris

Friday, 18 May 2012

Friday, 18 May 2012

Stunt Guy and Gal Sketch

Here's a sketch I did for the Stunt Guy website, was really happy with the way Stunt Guys face worked out, looking like he hasn't a care in the world!

Done with: Pencil, Photoshop

Tuesday, 15 May 2012

Tuesday, 15 May 2012

Stunt Guy The Getaway

This was one of the earliest drawings of Stunt Guy, which ended up being the basis for the intro page for the Getaway game. Even the little skull was used as a loading spinner! I still love the angle of the car (I don't usually like drawing cars) ;-)

Done with: Pencil

Friday, 11 May 2012

Friday, 11 May 2012

Another Nice Story on Kempt

Thanks to the peeps at "This is Kent" for the nice story on us today (and probably the geniuses at Maxim for liaising with them, cheers!)

TBH though, "Staff Move to Kent to Keep Boss Happy" would probably have been just as accurate!
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Wednesday, 9 May 2012

Wednesday, 9 May 2012

Announcing... "Bar Fight"!

We can now reveal the name and concept for our game in live development - "Bar Fight". The game will see our hero, Stunt Guy, filming a furious fight scene in a bar full of hoodlums - think Clint Eastwood in "Any Which Way You Can"...

As well as the fact that it sounds awesome we like this as it’s an opportunity to be reasonably original - there aren’t too many games like this on the App Store. It’s also in-keeping with our Stunt Guy universe with lots of potential for fun, stupidity and silliness! It should also look great as artwork will follow the style of Stunt Guy, if you haven’t seen this yet why not download it now? It’s free!

Gameplay
We’re focusing on ways to make it a casual, mobile gaming experience. We have a few ideas in mind  - gesture-based, turn-based, classic side-scrolling, top-down hack 'em up -  but your votes will decide which way we go.

Get Yourself in the Brawl!
The setting, of course, will be an epic bar brawl. We’re aiming to have loads of enemies of varying levels and so this is a great opportunity for you to be in the game. Want to name one of the enemies? Great, you should pick up the Cast Member package. Fancy naming a boss? Well grab the Producer package. And if you want to go the whole hog and commission us to create a character in your image then please get in touch and we can tell you about how to have a Starring Role.

Get Involved!

 

Bar Fight Birthday!

Wow, what a day...

12 months ago I very nervously agreed to begin development on our first self-published and self-funded game - Ninja Trials - a decision that scared the hell out of me as it was a total departure for the business. For the first time we'd be stepping outside our comfort zone of safe and dependable work-for-hire contracts and into the wild-west of selling direct to consumers. Nevertheless we boldly stepped into that new world confident in the knowledge that our creative brilliance would lead us to fame and fortune on the app store.

To be honest, Ninja-Trials didn't set the world alight in terms of sales but it did teach us a hell of a lot and acted as the gateway to other projects such as our massive hit game for Red Bull: Kart Fighter - World Tour.

So,12 months later, I find myself making another decision that I never thought I'd make...

We've recently been working on a new bit of original IP, Stunt Guy - The Getaway (basically it takes our previous flash game - Freeway Fallguy - as it's starting point, adds ridiculous amounts of awesomeness and puts it on iOS!). The game is looking pretty cool at the moment but we still had a question-mark over how we'd promote it if we were going to make any money out of it.

While discussing that problem we kept coming back to the same thing - that what we're really good at is building fun games that we give away for free and that advertise something else. So... we thought... why not build one game to advertise another??? It seems logical that if advertising a soft drink in a game works then advertising another game should work even better?..

There was only one flaw in the strategy... we only have one game...

We were however confident that there was mileage in a series of "Stunt Guy"games, we just needed to settle on an idea and then get on with building it. Then it occurred to to us that, as an additional element, it might be interesting to develop the second game publicly? We figured that since we're not really sure what we want the game to be or indeed which elements of the first game would prove to be popular we might as well get the world involved on the decisions - after all, what could possibly go wrong?!

So... more info to follow soon but in a nutshell - in 12 months I've gone form being hugely skeptical about risking our own IP in the app store to agreeing to build two games, one of which will be totally free of charge!

My how times change, lets just hope I haven't gone completely mental!

Friday, 4 May 2012

Friday, 4 May 2012

Kempt at Digibury on Weds 9th May

As some of you will know, we’ve been planning to have a “housewarming party” for Kempt since we moved to Canterbury back in Feb.

Sadly, time got away from me so I decided that – rather than re-inventing the wheel – it would be better to support something cool that’s already going on here and I chose Digibury - a fantastic Canterbury event that has impressed me massively over the last few months.

So, the next Digibury is this Weds the 9th and I’m buying a few drinks to get things started and so that Kempt can officially say hello to East Kent.

Please do pop along if you can make it, the content will be great (apart from my bit…) the beer will flow and the company will be awesome.

Check it out at: http://www.digibury.co.uk/
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Thursday, 3 May 2012

Thursday, 3 May 2012

Warm Your Engines...

For those of you who have had the opportunity to sample the Kempt GP you'll know that it's one of the best ways to spend a day's networking. We take some cars, some like-minded people and encourage everyone to release their inner Mika Hakkinen (or Kimi Raikkonen. Or Keke Rosberg...). Quite simply, it's brilliant fun.

We're in the process of planning this year's events and while the cars/cool people/fun quotient will stay the same you can expect something slightly different.

If you're interested in getting involved get in touch.

If you'd like to know more you can read up on the Kempt GP here.
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