Friday, 26 October 2012

Friday, 26 October 2012

Kempt Game Hijacked by Ling Valentine

It's said that imitation is the sincerest form of flattery and we all enjoy spotting 'influences' in the latest releases.

What you don't often see is a game grabbed by the throat and hacked into an astounding new form by a Chinese car super-saleswoman. That's exactly what happened when Ling Valentine - the car lease phenomenon and Dragons Den-defying marketing one-off - got her hands on our very own Stunt Guy - The Getaway game.

For those not yet up to speed with Ling's unique approach it's well worth checking out her website, lingscars.com, an object lesson in doing it your own way. And that's exactly what she did to our game!

So what happens when a legendary stunt man meets a Chinese typhoon? Predictably enough, total nuclear destruction - check it out: http://j.mp/LINGiOS

Wednesday, 24 October 2012

Wednesday, 24 October 2012

BREAKING NEWS: Original 1980s Stunt Guy Game Found!



Trawling car boot sales and charity shops isn't just a past time, it's an archaeological vocation, saving the significant from obliteration. Recently we dug up this little gem, an original 1980s LCD Stunt Guy game.

We have no idea how it plays yet but the team are hacking it and hope to bring it to life soon - watch this space!
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Thursday, 18 October 2012

Thursday, 18 October 2012

Who's This 'Tricky Rider'?



Here's a little tease of something we've been working on recently. You'll find out what this is very soon, in the meantime hit us up with your guesses in the comments below or on Facebook.
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Thursday, 11 October 2012

Thursday, 11 October 2012

BIMA D-Day Schools Challenge


We were fortunate enough to be part of yesterday’s BIMAD-Day schools initiative, a national event aimed at closing the skills gap in the digital industry. Across the country digital agencies attended local schools to mentor a day of digital creativity with the students.

Our welcoming hosts were Chaucer Technology School, here in Kempt’s home town of Canterbury and appropriately enough we were to mentor a class taking up the Mobile Apps challenge with the aim of submitting the results to be judged in this national contest. Right up our street!

After getting over the shock of being back in school (so much has changed, so much is exactly the same!) we settled into our roles of pseudo-supply teachers to a room full of thirty Year 9s - “Year nine, YEAR NINE!!!” became a regular refrain throughout the day! Fortunately the class seemed to respond well to the day and were genuinely engaged.  

Like most schools the suite of computers wasn't the most current but the creative process isn't just about the speed of your processor and the version of your software. The ideas began to fly around the room from the word go, fuelled by a strong understanding of how apps work and a freedom to think up new possibilities. We had ideas from the practical - very useful medical and personal security apps - to the fantastically fanciful - pet translators and open-ended games that tapped into your dreams!

One thing that struck us was how much time was actually spent on the class PCs - just an hour in the afternoon. To us this seemed like a good balance as what makes this industry so exciting isn't the technology itself but what the possibilities it creates. However, we also left the students with a Flash demo app to pull apart and recreate. It's when you understand technology that things get really interesting - it fuels your imagination and turns brilliant ideas into brilliant products. 

Monday, 1 October 2012

Monday, 1 October 2012

Sneak Peek: Bar Fight Live Level Art

Whilst you've been pondering the gameplay prototype and how you'd like that to progress we've been busy with other aspects of the game.

In particular we've been looking at the game environment - after all, every Bar Fight needs a bar!

Here's a sneaky peek at what we've been working on - a classic saloon bar. Note that it's ACTUALLY a movie set, built on the Hollywood back lot that Stunt Guy calls home:



As ever we're after your input, let us know what you think in the comments below - or get in touch on our contact page.
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